Today’s blog entry is from an online turn-based ladder game. This game has White going for an early attack. He never develops his Queen Rook and Knight, so he is attacking with a material disadvantage. Interesting enough, White used an intermezzo to escape a middlegame fork, the tactic that has been the focus of the previous 2 blog games. The game ends with a pin and a nice Black attack on the White King.
The variations and move symbols are Houdini’s (1.5 w32), diagnosed with ‘Scid vs PC’ at 10 seconds per ply. The opening book reference is Stockfish. The verbal comments are my thoughts during the game and my interpretations of the analysis provided by Houdini. The score chart is at the bottom of this entry.
This game features another example of the intermezzo tactic, this time for my opponent. When pieces on both sides are being attacked, first look for a way to move out of danger while simultaneously attacking your opponent. See move 12.Qh5. This is the third intermezzo / zwischenzug in recent games and is a tactic I need to keep aware of.