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Tuesday, September 18, 2012

Alapin-Diemer Gambit, winning in the endgame

Today’s blog entry is from an online turn-based tournament game. This game has Black trying to force a French Defense onto a Queen-Pawn opening. White counters with the Alapin-Diemer Gambit. For most of the game White keeps the advantage, but fails to capitalize on several minor Black mistakes. The last Black mistake gives White a winning Pawn endgame and Black promptly resigns.

 The variations and move symbols are Houdini’s (1.5 w32), diagnosed with ‘Scid vs PC’ at 10 seconds per ply. The opening book reference is Stockfish. The verbal comments are my thoughts during the game and my interpretations of the analysis provided by Houdini. The score chart is at the bottom of this entry.



This game features a recent addition to my White repertoire. The Alapin-Diemer Gambit continues my desire to keep White in gambit play. After Black’s last mistake, White’s plan to win is to force the King-side Pawns into an exchange and then rush over to the Queen-side to clear out Black’s remaining pawns.

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